Edo Edo Teishōku, a rogue-like strategy-card game based on five flavors - Savory, Spicy, Salty, Sweet, and Bitter!
Game is currently in progress right now, so no build is available. But I'll keep you guys updated! Stay tuned!
https://funbam.itch.io/edo-edo-teishoku
Each flavor will have its own world - flavor specific enemies, elite monsters, and bosses reign in their respective regions.
We're a group of 30+ people...
I'm tasked to do Bitter's conceptualization: development was over the course of Summer 2023 (the entire game is speculated to be finished by the end of Winter 2024.)
Bitter Boss, enemies and slimes' concepts were decided were by majority vote: After I completed a variation sheet, I asked the crew which variation(s) they liked. I also notified them that parts of a variation can be switched around with others (and I would proceed to expand upon their requests in the next iteration). Though this doesn't happen often - usually, there would be ties between multiple designs. From there, I had to make the decision myself... which was really difficult if I'm honest. I didn't want to accidentally step on other designers' toes, choosing ideas that were close to what they wanted to do for their characters.
As of now, I'm unsure if I have: Most of the other designs are still currently being developed. But I will say... I know I can't share biases, but the characters and concepts that I created in the span of Edo's development... I'm quite happy and proud of them! Each illustration was inspired by something that was important to me, even scrapped drafts.
I hope you enjoy looking through these images as much as I enjoyed making them!